The current speed of blimps is about what we can expect for starter blimps.
Cannon balls might be too scattered to make it useful OR the capacity for starter blimps (10 cannon balls) might be too low.
The number of pirates in each map might be too low.
The size of maps will remain as it is.
So if you put everything together, it's possible the game seems too slow. While balancing this is not important at that point I can make it less painful to test, starting with the maximum number of cannon balls a blimp can carry and by putting more cannon balls in each maps.
If you have more suggestions post them in this thread. The point for now is just to make testing easier.
Suggestion: A refresh button for if you accidently hide a tower and/or the land it's on :S
Suggestion: Chat room during the game that is not totally small and compact :S (P.S. Im sure its prob a glitch)
I'll probably remove all context menu as they are not useful compared to Golemizer.
As for chat during the game, right now you can press "enter" to show the textbox to chat. Chat appears above scores at the top-right of the screen.
I'm not sure if I'll make it more obvious or not. I don't want the chat space takes too much space in the screen.
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